The exciting new feature in one of the biggest gaming franchises takes the tried-and-tested method of story and game creation that many of the previous efforts did. Now, this is in no way a bad thing for many and they have added several new features which should allow for a more interesting and interactive experience.
In the near future…
Earth is kinetically bombarded by an American space station called the Orbital Defenence Initiative (ODIN) after it is hacked by a group known as the “Federation.” As a result, countries are decimated, borders redrawn and the United States no longer exists as a global superpower.
10 years later, the “Federation” (which consists mainly of the formerly united South America) emerges as the most dominant superpower and invades the crippled United States. With it’s military crippled, nation all but destroyed, they are powerless to stop the onslaught of the “Federation.” Despite all this, remnants of the military are fighting back. U.S Army Captain, Elias Walker joins forces with his sons, Logan and David Walker along with Booth and Neptune, a trained dog called Riley and U.S Navy Seal Commander Merrick.
The “Ghosts” are an elite paramilitary force of former U.S Special Forces who became more skilled than the “Federation” soldiers. The “Ghosts” are specialised in waging guerilla warfare, infiltrations behind enemy lines, performing clandestine missions all to eradicate all threats to what remains of the United States. They are sworn to destroy the “Federation” and hunt down their leaders, Almagro and Rorke. They hack into the “Federation’s” newly created “LOKI” space station to eradicate them and to re-establish the United States as a global superpower.
“So how is it different from other CoD games?”
Well, the main differences between Ghosts and Black Ops 2 come in the Multiplayer.
The most contentious of these topics is the “Point Streak” system which will allow players to build up kill streaks on each other aka getting kills with one of these kill streaks will give points towards the next one. Many people dislike the idea as it will allow players to get kill streak after kill streak and could cause some games to be impossible to win.
Dynamic maps is one thing you’ve probably heard a lot about, it’s been the most advertised new feature in this game. Dynamic maps basically means that there will be certain areas of each map which will allow players to gain an advantage over the other team (Some things might blow up, other might fall down and crush players. You get the picture). The idea isn’t new however as Battlefield has had dynamic maps for some time now but it is a first for Call Of Duty and it should allow for a somewhat more tactical approach as your new favourite sniping position might just be an explosive death-trap.
“The multiplayer features include Squads which sees you pit a team you create against the enemy.”
Another heavily advertised feature is the “Squad” idea. This is basically where you can outfit a team of AI soldiers and do battle against another player and his AI squad, a squad of AI bots, with your friend as a squad (They’ll play the members you’ve already created) or you can play my personal favourite idea, Safeguard. Where you’ll be given a basic loadout and your goal is to survive with your AI squad for up to 20 rounds in a standard match. 40 rounds in ‘Safeguard Extended’ or unlimited rounds in ‘Safeguard Infinite’.
This all being said there are several things which I see as not so great after all. The whole system of creating a soldier seems very convoluted. This taken from the website sums it up pretty well to me -
“Every perk has a value from 1 to 5, and you have 8 points to allocate. So for example, choose 4 perks each valued at 2 points a piece, or even 8 perks, each valued at 1.”
Now, I don’t know about anyone else but, why not just have a few perks like the rest of the games and keep it at that? I don’t want to have to spend an hour trying to decide what perks I want or if I need a secondary weapon or what level of which perks I want. The squad system falters with this same problem. Having to go through it all with one character would be bad enough but trying to manage it with multiple is just unbearable. I like the idea of choice, I like the idea of customization, but I think this is all a little too far.
I could go on for hours about this game but it all boils down to a few points I’d like to make:
- The gameplay looks very similar to MW3. While this isn’t necessarily bad it shows a lack of serious improvement and I don’t hold out much hope for it being much of an upgrade.
- It was reported that CoD: Ghosts was built on the new engine for the Next Gen consoles but was later revealed that they had just used a heavily upgraded version of the previous engine. I’m slightly worried about this because I don’t think it will translate to the new consoles well and it won’t be able to fully utilise the improvements made to the consoles software and hardware.
- Although the ‘dynamic’ side of the multiplayer has been pushed on people, it doesn’t seem that innovative. All of the areas which are considered dynamic are fairly obvious and will become quickly obsolete as time goes by.
All-in-all I think this will be a standard CoD game. Black Ops 2 pushed the boundaries in terms of story, action and entertainment but Ghosts hasn’t added onto that success and I don’t feel that it will sell as well as previous efforts because of this. It’ll be a solid game, but nothing groundbreaking.
The tenth instalment in arguably the best-selling game franchise of all time, Call Of Duty: Ghosts, will be released on the 15th of November for Playstation 4 and the 22nd of November for Xbox One.
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